> For the complete documentation index, see [llms.txt](https://docs.eternals.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.eternals.game/eternals_world/eternals-pew-pew/gameplay-and-resources/gun.md).

# Gun

<figure><img src="/files/Diwl16UPcHrDPYXoFkNo" alt=""><figcaption></figcaption></figure>

The Gun system is a *core element* for winning the game, allowing players to customize their combat style. Guns come in various types and firing modes, each with unique stats and rarities, adding significant content depth to the game.

***

### Gun Types

| Type                    | Single Shot                               | Power Shot           |
| ----------------------- | ----------------------------------------- | -------------------- |
| Machine gun             | Firing mode: 1 straight round             | <p>                  |
| Charge time: 1s         |                                           |                      |
| <br>Big bullet          |                                           |                      |
| <br>Explosive round</p> |                                           |                      |
| Sniper Rifle            | Firing mode: 1 piercing round             | <p>Charge time: 2s   |
| <br>Long bullet         |                                           |                      |
| <br>High speed</p>      |                                           |                      |
| Shotgun                 | Firing mode: 2 burst round, bounce 1 time | <p>Charge time: 1.5s |
| <br>Quad shot           |                                           |                      |
| <br>Bouncing round</p>  |                                           |                      |

With the above types of guns, there are 2 categories:

* **Normal Gun** - gets **Gold** and **Boxes** as a reward when defeating enemies.
* **Sparkle Gun** - *Premium Gun*, *more details coming soon (Open Beta).*

### Shooting Mode

* **Single Shot**: Click to shoot each bullet at a time.
* **Power Shot**: press and hold to charge the bullet for more power
  * Charge Time: time to charge for Power Shot; the longer to hold it, the more power to perform Power Shot.

<figure><img src="/files/ZPIKo3umVKOxXUOq7wKI" alt=""><figcaption></figcaption></figure>

### Gun Condition

<figure><img src="/files/LSPVAXtyrrRbgFqBECP9" alt="" width="563"><figcaption></figcaption></figure>

Gun condition is an indicator of how much damage a gun has sustained after completing each game.

* After each game, gun will be deducted condition points
* Ruined Rate: the higher this ratio is, the higher the chance of the gun being ruined.

#### Repairing

<figure><img src="/files/joh7Kkt2wHWrgU0K796c" alt="" width="375"><figcaption></figcaption></figure>

* Use **Gold or Space Stone** to repair the gun:
  * Repair costs depend on the condition of the gun when it is repaired and its rarity. Lower Condition Points will incur higher repair costs.
* Repairing a gun will restore Condition Points to 100 points (**🟢 Excellent)**.

{% hint style="info" %}
**Repair Time**: Each Gun will have a certain number of repairs. If the number of repairs runs out, it cannot be repaired any**more.**
{% endhint %}

#### Gun Rarity

Guns will have 5 rarity levels as follows:

| Phase           | Alpha Test       | Open Beta | Official Launc |
| --------------- | ---------------- | --------- | -------------- |
| **⚪ Common**    | ✅                | ✅         | ✅              |
| 🟢 **Rare**     | ✅                | ✅         | ✅              |
| **🔵 Epic**     | ✅                | ✅         | ✅              |
| **🟣 Mythical** | *\[Coming soon]* | ✅         | ✅              |
| **🟠 Futu**     | *\[Coming soon]* |           | ✅              |
