# NinetyEight.NELoginData

## Class NELoginData <a href="#ninetyeight_nelogindata" id="ninetyeight_nelogindata"></a>

Namespace: NinetyEight\
Assembly: APIReference.dll

Login data for the player, including their profile and authentication token.\
Used during player login to authenticate and load the profile.

```csharp
[Serializable]
public class NELoginData
```

**Inheritance**

[object](https://learn.microsoft.com/dotnet/api/system.object) ←NELoginData

**Inherited Members**

[object.Equals(object?)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object\)),[object.Equals(object?, object?)](https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals\(system-object-system-object\)),[object.GetHashCode()](https://learn.microsoft.com/dotnet/api/system.object.gethashcode),[object.GetType()](https://learn.microsoft.com/dotnet/api/system.object.gettype),[object.MemberwiseClone()](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone),[object.ReferenceEquals(object?, object?)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals),[object.ToString()](https://learn.microsoft.com/dotnet/api/system.object.tostring)

### Fields

#### authToken <a href="#ninetyeight_nelogindata_authtoken" id="ninetyeight_nelogindata_authtoken"></a>

The authentication token for the player. Can be null if not authenticated.

```csharp
public string? authToken
```

**Field Value**

[string](https://learn.microsoft.com/dotnet/api/system.string)?

#### profile <a href="#ninetyeight_nelogindata_profile" id="ninetyeight_nelogindata_profile"></a>

The player's game profile.

```csharp
public NEGameProfile? profile
```

**Field Value**

NEGameProfile?
