> For the complete documentation index, see [llms.txt](https://docs.eternals.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.eternals.game/eternals-core/eternals-house/how-to-maintain-a-good-pets-mood.md).

# How to maintain a good pet's mood?

## Hunger

{% hint style="info" %}
If hunger is <30%, **Hang out & Training will be locked.**
{% endhint %}

* Pet hunger determines the pet's hunger state, you will need to feed pets with food to raise hunger points.
* Pet's hunger points will be deducted over time.
* Use favorite food to feed will increase **x3** hunger points for your pet.

<div><figure><img src="/files/gGn2WWEclAhdOjO00f9Z" alt=""><figcaption></figcaption></figure> <figure><img src="/files/zy79fOIFRYv5YqC6Vt8t" alt=""><figcaption></figcaption></figure> <figure><img src="/files/JlX8xmvfU094uf4E6M5B" alt=""><figcaption></figcaption></figure> <figure><img src="/files/odWqM7jeEDyigBNGH9dA" alt=""><figcaption></figcaption></figure></div>

***

## Cleanliness

{% hint style="info" %}
A good state of cleanliness will help you increase both health points & cleanliness points.
{% endhint %}

<figure><img src="/files/tcMPCU8i8xOPc0An9uTz" alt=""><figcaption></figcaption></figure>

* Ensuring cleanliness is vital for your pet and its environment. Over time, pet waste can lead to dirtiness on your pet and in its room, reducing your pet's mood.
* Dirtiness can affect your pet's health.
* You must use several cleaning items with different dirty spots to clean the pet's room as below:

<table><thead><tr><th width="394">Item</th><th>Usage</th></tr></thead><tbody><tr><td><img src="/files/KQCIDJRczivtJzTfp6E1" alt="" data-size="line"> Broom</td><td>Cleaning spider-web, dust, dirt</td></tr><tr><td><img src="/files/ZOjszzQJ1lTHH6NTpnIu" alt="" data-size="line"> Cleaning Spray</td><td>Cleaning vomit</td></tr><tr><td><img src="/files/cuaduW7bxK8SrE28PmwQ" alt="" data-size="line"> Soap</td><td>Giving your pet a bath</td></tr><tr><td><img src="/files/eeNkYFU6S0VymRebMmCJ" alt="" data-size="line"> Shovel</td><td>Removing poop</td></tr></tbody></table>

***

## Health

{% hint style="info" %}
Pet health can impact the Hangout & Training feature. Unqualified pet health will: &#x20;

* Block your pet from hanging out.
* Training sessions will be extended or entirely blocked.
  {% endhint %}

Each pet has **4 Health States**

* Healthy state <img src="/files/pBYVJkkEN3EhyMHXipYC" alt="" data-size="line">
* Normal state <img src="/files/NsdwnjTy6qQY1mkqXU9f" alt="" data-size="line">
* Sick state <img src="/files/tzIYf7CzKR24ILg7jn5b" alt="" data-size="line">
* Illness state <img src="/files/WIKFRXaGtAwyHR8HrYke" alt="" data-size="line">

<figure><img src="/files/SjYg8hc6JDvYlth0vHWj" alt=""><figcaption></figcaption></figure>

* Pet health will be deducted if their waste is still in the room and you don’t clean it.
* For each 2 new dirty spots, the health branch will be lowered by 1 level.
* If the pet is in a sick state or above and the room has reached the maximum number of dirty, then your pet will be deducted 1 level of health state over time until it reaches an ill state.
* Cleaning the room will not cure the pet's full health, you will need to use health items to cure pets as below:&#x20;

| Items                                                                       | Usage                                                                                                                                                                                                                                       |
| --------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <img src="/files/PNcVj10ykVCMsmQRh19U" alt="" data-size="line">Antibiotics  | <p></p><p><img src="/files/WIKFRXaGtAwyHR8HrYke" alt="" data-size="line">   ->   <img src="/files/tzIYf7CzKR24ILg7jn5b" alt="" data-size="line"></p><p>Cure your pet from <strong>illness state</strong> -> <strong>sick state</strong></p> |
| <img src="/files/tNKhmw9G5DlYerp3hf8L" alt="" data-size="line">Painkiller   | <p></p><p><img src="/files/tzIYf7CzKR24ILg7jn5b" alt="" data-size="line">   ->   <img src="/files/NsdwnjTy6qQY1mkqXU9f" alt="" data-size="line"></p><p>Cure your pet from <strong>sick state</strong> -> <strong>normal state</strong></p>  |
| <img src="/files/HhW2HZ5CJkaPHcEkMPrz" alt="" data-size="line">Multivitamin | <p></p><p><img src="/files/NsdwnjTy6qQY1mkqXU9f" alt="" data-size="line">  ->  <img src="/files/pBYVJkkEN3EhyMHXipYC" alt="" data-size="line"></p><p>Cure your pet from <strong>normal state</strong> -> <strong>healthy state</strong></p> |

***

## Hangout

<figure><img src="/files/dKGhSL6RpYJ0yeDbG58X" alt=""><figcaption></figcaption></figure>

* A portion of pet's mood can be raised by taking your pet to hang out.
* Over time, the game system will deduct the Hangout points.
* You will need a hangout item to put your pet in a hangout state as below:&#x20;

<div><figure><img src="/files/3nNbweinP9NpDkekNKTl" alt=""><figcaption><p>Collar</p></figcaption></figure> <figure><img src="/files/jYzWElb2NqiC3CSDY09L" alt=""><figcaption><p>Frisbee-disc</p></figcaption></figure> <figure><img src="/files/7qk4wcc6kakNiH1Axo4c" alt=""><figcaption><p>Picnic basket</p></figcaption></figure></div>
