Eternals
  • Introduction
  • Eternia
    • Lore
    • Creatures System
      • Legend
      • Elementals
        • Fire
        • Nature
        • Earth
        • Water
        • Metal
      • Base Eternals
    • Space Stone
  • Alliance Mining Program
    • Getting Started
    • User Profile (Alliance Center)
      • Upgrade Account
      • Achievements
    • Mechanism
    • Reward Distribution
  • $ETNS (Eternals Stars Program)
    • The $ETNS System
  • Eternals Core
    • Eternals House
      • Mood
      • How to maintain a good pet's mood?
      • Decoration
      • Shop
    • Eternals Space
      • Missions
      • Mining Tower
      • Leaderboard
      • Refill Plasma
  • Eternals World
    • Gomoku
      • Game modes: Classic and Eternians
      • Battle Deck
      • Quick Match
      • Ranking Match
      • How to earn Tickets
      • How to join Eternals Gomoku
      • Missions
      • Daily Login
      • Mastery Points
      • Win Streak
      • Pet Skills
      • Leaderboard and Reward Pools
  • ETER Token
  • How To Earn With Eternals?
  • Official Links
    • Website
    • Twitter
    • Discord
    • App Store
    • Google Play
  • GDK Documentation
    • Ninety Eight Game Development Kit
    • Introduction
    • Unity
      • GDK Installation Guide
      • Update Guide
      • Examples
      • Downloads
      • Release Notes
      • API Reference
        • v1.0.0
          • NinetyEight.INEGdk
          • NinetyEight.ErrorCode
          • NinetyEight.NEGameProfile
          • NinetyEight.NEGameProfileCallback
          • NinetyEight.NEGameProfileResponse
          • NinetyEight.NEGdkConfig
          • NinetyEight.NEInitCallback
          • NinetyEight.NELoginCallback
          • NinetyEight.NELoginData
          • NinetyEight.NEProvider
          • NinetyEight.NEShopBuyCallback
          • NinetyEight.NEShopBuyResponse
          • NinetyEight.NEShopInfoCallback
          • NinetyEight.NEShopInfoResponse
          • NinetyEight.NEShopItem
          • NinetyEight.NEShopPack
          • NinetyEight.NEUserBalance
          • NinetyEight.NEUserBalanceCallback
          • NinetyEight.NEUserBalanceResponse
          • NinetyEight.NEUserPet
          • NinetyEight.NEUserPetCallback
          • NinetyEight.NEUserPetResponse
          • NinetyEight
    • Cocos Creator
      • Installation Guide
      • Update Guide
      • Examples
      • Downloads
      • Release Notes
      • API Reference
        • NinetyEight Game Development Kit - Cocos Creator
          • Enumerations
            • NinetyEight.NEEnvironment
            • NinetyEight.NEErrorCode
            • NinetyEight.NEProvider
          • Interfaces
          • Type-aliases
            • NEGameProfile
            • NEGameProfileCallback
            • NEGameProfileResponse
            • NEGdkConfig
            • NEInitCallback
            • NELoginCallback
            • NELoginData
            • NEShopBuyCallback
            • NEShopBuyResponse
            • NEShopInfoCallback
            • NEShopInfoResponse
            • NEShopItem
            • NEShopPack
            • NEUserBalance
            • NEUserBalanceCallback
            • NEUserBalanceResponse
            • NEUserPet
            • NEUserPetCallback
            • NEUserPetResponse
  • LEGAL
    • Game Terms of Use
    • Privacy Policy
    • Terms of Use
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On this page
  • Hunger
  • Cleanliness
  • Health
  • Hangout
  1. Eternals Core
  2. Eternals House

How to maintain a good pet's mood?

Take a good care for four essential metrics of your pet: Hunger, Cleanliness, Health, Hangout.

PreviousMoodNextDecoration

Last updated 10 months ago

Hunger

If hunger is <30%, Hang out & Training will be locked.

  • Pet hunger determines the pet's hunger state, you will need to feed pets with food to raise hunger points.

  • Pet's hunger points will be deducted over time.

  • Use favorite food to feed will increase x3 hunger points for your pet.


Cleanliness

A good state of cleanliness will help you increase both health points & cleanliness points.

  • Ensuring cleanliness is vital for your pet and its environment. Over time, pet waste can lead to dirtiness on your pet and in its room, reducing your pet's mood.

  • Dirtiness can affect your pet's health.

  • You must use several cleaning items with different dirty spots to clean the pet's room as below:

Item
Usage

Cleaning spider-web, dust, dirt

Cleaning vomit

Giving your pet a bath

Removing poop


Health

Pet health can impact the Hangout & Training feature. Unqualified pet health will:

  • Block your pet from hanging out.

  • Training sessions will be extended or entirely blocked.

Each pet has 4 Health States

  • Pet health will be deducted if their waste is still in the room and you don’t clean it.

  • For each 2 new dirty spots, the health branch will be lowered by 1 level.

  • If the pet is in a sick state or above and the room has reached the maximum number of dirty, then your pet will be deducted 1 level of health state over time until it reaches an ill state.

  • Cleaning the room will not cure the pet's full health, you will need to use health items to cure pets as below:

Items
Usage

Cure your pet from illness state -> sick state

Cure your pet from sick state -> normal state

Cure your pet from normal state -> healthy state


Hangout

  • A portion of pet's mood can be raised by taking your pet to hang out.

  • Over time, the game system will deduct the Hangout points.

  • You will need a hangout item to put your pet in a hangout state as below:

Broom

Cleaning Spray

Soap

Shovel

Healthy state

Normal state

Sick state

Illness state

Antibiotics

->

Painkiller

->

Multivitamin

->

Collar
Frisbee-disc
Picnic basket