> For the complete documentation index, see [llms.txt](https://docs.eternals.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.eternals.game/eternals_world/gomoku/gomoku-pet-skills.md).

# Pet Skills

The **Pet Skill System** adds a layer of strategy and competition to [**Eternians Mode**](/eternals_world/gomoku/game-modes.md#eternians-mode) of the game, blending **pet skills** with traditional **Caro** gameplay. While success rates benefit users with high-rarity pets, a luck factor ensures fairness, preventing an overwhelming advantage for users with multiple high-rarity pets.

Each pet has 2 main skill types: **Active Skill** and **Passive Skill**. Each skill has its own success rate, meaning you may fail when activate a skill.

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## **Active Skill**

Each pet has **1 Active Skill**, associated with one of the following elements: **Metal, Nature, Water, Fire, Earth, or Legend.**

#### How to Use an Active Skill:

1. **Activate**:
   * Click on the pet's skill icon.
   * Select a target on the board (**opponent's pieces** or **empty spaces**, depending on the skill).
   * Confirm to activate the skill.
2. **Usage Limit**: Players can activate any number of "ready skills" (skills not in cooldown) during their turn.

**Skill Cooldown**: Active skills begin in **cooldown** at the start of a game and cannot be used immediately. Cooldown time varies based on pet rarity—higher-rarity pets have shorter cooldown periods.

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## **Passive Skill**

Each pet has **1 Passive Skill**, also associated with one of the 6 elements: **Metal, Nature, Water, Fire, Earth, or Legend.**

#### Types of Passive Skills:

1. **Auto-Apply**: Always active, requires no conditions, and cannot be removed.
2. **Conditional**: Activates automatically when specific conditions are met.

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## **Pet Skills**

| **Skill Name**     | **Race** | **Type** | **Description**                                                                                                      | **Icon**                                       |
| ------------------ | -------- | -------- | -------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------- |
| **Holy Restraint** | Legend   | Active   | Target 1 Pet from the opponent's team, silence it. Silent targets cannot activate Active Skill.                      | ![Holy Restraint](/files/8Se1ucxHMSl52K4gmN4K) |
| **Reality Burst**  | Legend   | Passive  | 33% chance to randomly remove a Summoned object of the enemy.                                                        | ![Reality Burst](/files/GaVTxSg2hulHnD4BD8ca)  |
| **Slow Eruption**  | Fire     | Active   | Target an opponent's piece, apply "Bomb". After 3 Turns, targets with "Bomb" will be destroyed.                      | ![Slow Eruption](/files/PcJUBHFGRC3QUOCXVY9j)  |
| **Flame Barrier**  | Fire     | Passive  | Decrease the AOE of enemy Pet' Skills.                                                                               | ![Flame Barrier](/files/1A3kNmpWghkUwzuGyhq1)  |
| **Earthquake**     | Earth    | Active   | Target a 4x4 area, destroy up to 3 opponent's pieces and 2 allied pieces within.                                     | ![Earthquake](/files/7q5wUQ9g9pZvvWxvZpLm)     |
| **Gaia's Guard**   | Earth    | Passive  | 25% chance for allied object/piece to not be destroyed.                                                              | ![Gaia's Guard](/files/rAFRUzHeGGtmOgabDmZi)   |
| **Isolation**      | Metal    | Active   | Target an opponent's piece. Your opponent cannot place any new piece in adjacent tiles of the target for 2 Turns.    | ![Isolation](/files/YnsfflkQ9Sod1HHEtXrZ)      |
| **Honed Blade**    | Metal    | Passive  | Increase the Success Rate of allied Pet's Skills (self excluded). Lower Rarities = more % increment.                 | ![Honed Blade](/files/FZ2K8eC1exrPRbjH7xuZ)    |
| **Mad Growth**     | Nature   | Active   | Target an empty tile on the board, summon a "Seed" on it. After 3 Turns, an allied piece will bloom from the "Seed". | ![Mad Growth](/files/mXk4H9V61CRn7COmOJc7)     |
| **Acceleration**   | Nature   | Passive  | Improve the effect of duration-based skills.                                                                         | ![Acceleration](/files/yWLHqE9awUOxLqM8etTr)   |
| **Frozone**        | Water    | Active   | Target an opponent's piece, apply "Frozen" for 3 Turns. Frozen targets aren't legal to form a win-line.              | ![Frozone](/files/AYrQVVUTT9WtrrE3UDWf)        |
| **Dampened**       | Water    | Passive  | Decrease the Success Rate of enemy Pet's Skills. Higher Rarities = more % reduction.                                 | ![Dampened](/files/SX8j2EMJzXIW9pOSSNyn)       |

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## **Pro Tips**

* **Plan Strategically**: Time your Active Skills carefully to disrupt opponents or secure your position on the board.
* **Optimize Pet Rarity**: Higher-rarity pets reduce cooldown time, but remember that luck is still a factor.
* **Adapt and Counter**: Learn the strengths and weaknesses of different elements to counter your opponent's pet skills effectively.

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Use the Pet Skill System to outsmart opponents and master the strategic aspects of the game! 🐾✨
